#include <GameCodeSTD.h>

INT WINAPI GameCode4(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPWSTR    lpCmdLine,
                     int       nCmdShow)
{
	//Prepare to check for debug errors and whatnot
	int tmpDbgFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
	//check for memory leaks before program stops
	tmpDbgFlag |= _CRTDBG_LEAK_CHECK_DF;		
	_CrtSetDbgFlag(tmpDbgFlag);


	MessageBox(NULL, L"Hello", L"I love you", MB_OK);
	return 0;
}